Sunday, October 30, 2011

Hedgewars Review

Hedgewars is an open-source turn-based strategy game similar to Worms. Players take turns controlling several little hedgehogs armed to the teeth with bazookas, grenades, guns, airstrikes, explosive cakes, other bizarre and deadly weapons.

 

Pros: Open source, humourous, good gameplay, original weapons (and inside jokes)
Cons: Poor AI, glitching campaign mode

The gameplay is simple: use your hedgehogs to blow up your opponent's hedgehogs. Every turn, players take control of a single hedgehog and use an arsenal of weapons to destroy their opponents in the most ridiculous and creative ways possible. Explosive cakes, remote control airplanes, and even portal guns - the possibilities are endless.

There's also online multiplayer. There's a surprisingly high number of people in the lobby. It's relatively easy to find a game, and if you can't, spectating is almost as fun because you can laugh at other people's failiures. And watching people fail is particularly funny in this game.

Fail.

A turn is executed as follows:

1. Move

2. Select weapon

3. Aim, adjusting for distance and wind

4. Shoot

5. Optional: Run away

Poor vulture.


There are also petrol cans scattered across the maps that explode when shot, showering their surroundings with fire. Health packs and weapon crates, dropped randomly across the map, also explode when shot. The terrain is completely descructable, making for even more interesting gameplay.

You can also customize your 'hogs, giving them different names, appearances, and even a different voice.

Australian hedgehogs with British accents pwn.

The biggest problem with Hedgewars is its AI. It seems AI units either make perfect shots or fail them completely. They never make mediocre, somewhat effective shots. It doesn't completely destroy the gameplay, though. If you want to play against a more human opponent, you can do it with a friend sharing a keyboard, or online.

Also, the game's "campaign mode" never progresses past level 1. But that's not really that bad; the campaign mode is rarely the main feature in games like Hedgewars.


Score:8.5

I give way too many games a score of 8.5, but it's true. Hedgewars' gameplay is really good, as well as the addition of new equipment, but the gameplay could be a tiny bit more fluid. But it's a very good game, and being open-sourced adds to the awesomeness of it all.

Friday, September 30, 2011

The iDroid

It's the iDroid, a cross between the Android and Apple.

 I made this during Communications Technology class.

Monday, September 12, 2011

Hazmat


Saturday, August 27, 2011

Minecraft: How to Make a Nether Portal Without a Diamond Pickaxe

My latest Minecraft video on how to make a Nether portal without a diamond pick.




Thursday, August 25, 2011

Metal Assault Review

Metal Assault is an anime-inspired 2d run-and-gun game by Aeria Games that offers gameplay different from most free MMOs on the market. Players choose from four classes that specialize in different styles of gameplay, and leap right into battle. There's a huge selection of weapons of all kinds - assault rifles, sniper rifles, shotguns, rocket launchers, and pistols, and a wide variety of customization options are available to make your character unique.

Pros: Challenging despite cartoony graphics, balanced weapons, rewarding co-op modes

Cons: Gender-specific classes

One of the great things about Metal Assault is that its weapons are well balanced. Having any particular weapon does not give someone a decisive advantage over someone else. Instead, players buy weapons that better fit their style. Instead of higher-level weapons being better, they are made to better fit certain play-styles. For example, while the low-level assault rifles don't vary much, the high-level ones are more unique, like guns with incredibly high damage per second, but dismal accuracy and range, or spray-and-pray rifles with an extremely high rate of fire but low damage output.

So many guns!!!!11!one
In addition to different weapons for different play-styles, players can also modify and upgrade their weapons to add unique features. Players can add a sniper scope to an assault rifle, so instead of throwing a grenade with a right click, they can look down their scope to target enemies much farther away. Silencers, red dot sights, and laser sights can also be added, although their effects are more superficial.

My custom DMR-ish assault rifle

Metal Assault features two co-op modes, a zombie mode and another campaign-like mode. These modes reward players with experience and currency just like the pvp modes, so they are a great say for new players to get money and items.


In all the game modes, players accumulate points by killing and being killed, and once a certain amount of points are collected, players can use special "things" (for lack of a better word), like artillery strikes and a powerup comparable to a legitimate speed-hack.

Another significant feature in Metal Assault are its vehicles. In the larger PvP maps, and in some co-op maps, teams fight over several control points. These control points, depending on their type, do things such as refill ammo and health, and spawn powerful vehicles such as tanks, mechs, helicopters, and artillery that up to four teammates can enter to cause chaos all over the battlefield. These vehicles add great variety to the game; you never know if it'll be a single player around the corner, or four of them in a tank. In larger maps, you have to be constantly mobile, or else you'll be shelled into oblivion by enemy artillery.

Score: 9/10

Metal Assault is a breath of fresh air in a free MMO industry where nearly everything is the same cookie-cutter game. A huge selection of weapons make for incredible variety while none of them cause an imbalance, and customization of both your character and your weapons is easy and rewarding. Despite the cartoony graphics, Metal Assault is challenging and extremely fun.


Thursday, July 14, 2011

Call of the Community Charity Event

Hi everyone,

A lot of stuff's been going on in the strange world of YouTube recently, much of it pretty much the same as everything else. I'm referring to the gaming community in particular here - it seems respect is rather hard to come by these days. But something kind of interesting is coming up soon - there's a charity event coming up this weekend called Call of the Community. The goal of this event is to bring together YouTube's gaming community, grow some respect, and most importantly, make it worthwhile on a global scale, raising money for three charities:

- Thirst Relief International: Aims to give clean water and sources thereof to developing, third-world countries.

- Gamers for Giving: Gives cancer victims Xboxes and PS3s to pass the time during Chemo.

- anthonynolan.org: Funds cancer research and supports the families of cancer victims.

Anyways, it's a great event, and I'm really excited for it. Visit the website to watch the live stream and/or to donate at 9 pm EST on Friday, July 15, 2011 for team-making, and 3 pm EST on Sunday, July 17 for the main event. Call of Duty MLG rules, all that awesome stuff.

http://callofthecommunity.com/

You can also donate right here:


Saturday, June 18, 2011

Flash Game Review: Steambirds Survival

Steambirds: Survival is a flash game that sort of falls into the turn-based strategy genre, but makes a few innovations to the formula. Based on the original Steambirds, it uses the same basic gameplay, like how you move and attack and use special abilities, but you only control one airplane, and you can buy new ones with the in-game cash that you earn from playing, or with the game's microtransactions system. Players are to survive as many waves as possible before being shot down.

There's something of a plot, but nothing too deep. As you defeat more and more waves, text in the background informs you of the lives you've saved and communities you've evacuated.


Steambirds: Survival, along with the rest of the Steambirds series, is a highly tactical game. Before you end each turn, you really have to think of what'll happen to you afterwards. You're only in control of one unit, so that one unit is infinitely important. Unlockable airplanes make for brilliant and unconventional strategies, like rushing an enemy, and pulling back at the last minute while dropping a deadly barrage of bombs.

The Bunni and PandaPoet are my favourite two airplanes to fly, primarily because you can blow up half a wave of enemies without a singlle shot fired.

You're almost always at a disadvantage when it comes to raw firepower. To aid you in overcoming this disadvantage, the game includes several different powerups that you can acquire and use over the course of the game. Each airplane starts off with a few of them, and others can be picked up from downed enemies. They offer an expanded variety of possible tactics, like letting loose poison gas that damages enemies and jams their guns, so that on your next turn you can do a u-turn and blast them to pieces while their defenceless.

Steambirds: Survival is,  as far as anyone can tell, unwinnable. All you can do is shoot down unending waves of increasingly difficult and numerous enemies until you die. Then you're taken to the page where you can buy new planes with your newly earned points, and restart. The inspiring messages they show you each wave must have some end though, so perhaps you can "win".

All in all, Steambirds: Survival is a great game. It's alternate-history steampunk atmosphere is perfect, and it always keeps you thinking. They're making a multiplayer Steambirds game soon, so stay tuned for details. This is definitely a series to keep a close eye on.

Score: 9.5/10


Screenshots:














Monday, June 6, 2011

Battlefield 3 "Thunder Run" Tank Gameplay Demo

This is the tank gameplay of a demo called "Thunder Run" from the upcoming game Battlefield 3, revealed at a demo at E3.



Monday, May 23, 2011

Warfare 1944

Warfare 1944 is one of my favourite flash games. It's a real-time-strategy World War II game. Enjoy!


Free Online Games brought to you by Armor Games


Friday, May 20, 2011

Facebook App Review: Battle Pirates

Battle Pirates is a real-time strategy Facebook App with the rather unique setting of modern (or a bit steampunk) pirates. Like most Facebook games, it relies on the interaction of its players. Players are in command of their HQ, or outpost, and build and upgrade structures and fleets with the intention of gaining more power and control over their area. They control each fleet of five ships separately, and move them around the world map, giving them orders to explore, mine, salvage or attack the world around them.

Pros: Relatively deep strategy, high level of ship customization, friendly playerbase

Cons: Restricted by politeness (you attack someone, everyone else in the world attacks you)


The world of Battle Pirates is a constant struggle between players for power and resources. You build ships, give them the weapons and armour you want, and put them to the ultimate test - the battlefield. After launching them from your dock, they'll be thrust out into the wide open, daunting sea, where you assign them missions such as mining for resources, attacking enemy fleets, and even taking down an outpost. There's a lot to be done in the big, wide world.

The world of Battle Pirates can be intimidating at times.
There's so much to do, it can get rather intimidating. So many people have such bigger ships, but don't worry - for the most part they'll leave you alone.

The way the game works is that you gather resources, either from the buildings at your HQ or from resource mines. Resource mines give you resources a lot quicker, but you need to manually send a fleet out to mine and you need to attack to gain possession of it and defend it from enemy players and Draconians, the game's NPCs. Because they have such a high resource production rate compared to your home base, they can be in very intense contention, especially the higher-level ones. Draconian fleets will attack player-owned resources every few hours.

When you attack an enemy, or when an enemy attacks you, a separate battle sequence starts. Each of your five ships can be ordered to attack any given enemy or go to any given spot on the battlefield. Smaller ships generally move faster than larger ones, allowing for flanking and other tactics.
Always try to enter battle with a decisive advantage.
The ships themselves are highly customizable, too. New hulls are unlocked in the Naval Lab. You can choose weapons and armour, too, which are unlocked in the Weapons lab and Naval lab. The different items have different weights, and each ship has a weight limit. Fleets have a total weight limit too, but it can be raised by upgrading the dock.

Battle Pirates Ship Customization

It's also nice that they've implemented NPCs, because without them the game would depend completely on PvP like in Combat Zone. The problem with Combat Zone, and to a lesser extent, Battle Pirates, is that politeness makes PvP difficult. Whenever someone attacks someone else without provocation, eveyone on chat is talking about it and gangs up on the aggressor. It's not so bad when fighting over resources, but attacking someone's base can start quite an episode.

This is what tends to happen when somebody gets cocky.

Score: 9/10

Battle Pirates is a relatively deep game (considering it's a Facebook app). The setting is very original, and the ship customization really complements its gameplay. This Facebook app has been one of the most entertaining ones I've played in quite a while, and it's well worth taking five minutes to check it out.



Wednesday, April 20, 2011

Oops.

A...mistake in Battlefield Play4Free. I didn't know the game's physics even made this possible.

Monday, March 14, 2011

Runescape Review

Runescape is your typical MMORPG. Players explore the world, playing as their characters, killing enemies, collecting resources, crafting items, etc. It's good for older computers and netbooks because there's no download and the graphics are simple.

Pros: Broswer based - no download, large playerbase, good economic system (Grand Exchange), no classes

Cons: Small game world for non-members (free-to-play users), too many macro users

Runescape is a fantasy MMORPG. You know, with the elves and orcs and goblins and all. At the higher levels there are dragons, much like every other MMORPG. But one unique feature of Runescape is that you're not limited to being just a mage, or just a warrior. There are no "classes" in Runescape - you can train in any skill you want, and switch to an entirely different way of fighting at any time, even in the middle of combat.

Despite being criticized for its low-end graphics, it's actually pretty good for a browser game. It lacks the beautiful landscapes and large worlds of its client-based counterparts, but considering it doesn't require a download and it works on even the slowest computers, that's acceptable.

Runescape is a lot more popular than many of the browser games on the market, and it's even developed a realistic economic system called the Grand Exchange. Any player can make an offer for any of their items on the Grand Exchange. They choose the item and the price (defaulting to the Market Value), and it is pooled with all the other identical items of that price. Any player on any server can search for any item and a desired price, and if there are any players selling what they want, the transaction will be made, automatically transferring the item and the in-game money. Purchases and offers can be made in bulk, and players have been known to make millions of gp (gold pieces) off of it.

The problem with Runescape, though, is that the game world is very small compared to the worlds of other MMORPGs. That is, the game world for non-members, those who don't pay a monthly fee. The world for members is huge and always expanding, with even more than what you see below in dungeons. The free-to-play world is very small compared to the world including the pay-to-play expansions. They try to convince everyone that the "members" world is just an expansion of the free-to-play one, but the free-to-play world is (compared to other MMORPGs) puny. I mean, it's pretty decent for a browser game, but it just doesn't reach the standards set by the other free-to-play MMORPGs on the market.

Runescape's free-to-play world is highlighted in red.


Score: 8/10


With the growth of the free-to-play MMO market quickly accelerating, Runescape is starting to blend in with other MMORPGs. It just doesn't have enough unique features, and its game world is far too small for its free-to-play users. But, looking past cheesy graphics and a small world, there's definitely some fun to be had on Runescape with an excellent economic system and a unique class-free leveling system. It's worth playing, and you don't need to sacrifice disk space to play it, either.

Sunday, February 27, 2011

I've Upgraded! Huzzah!

I've changed from a blog to a legit website! 

http://www.transmoebas.com/

I'm starting to copy all my posts over. This blog (Apellius) will stay online, but if you want to see new reviews and stay up-to-date, go to http://www.transmoebas.com/

!!! W00t !!!

Saturday, February 19, 2011

Facebook App Review: Desktop Defender

Desktop Defender is a Tower Defence Facebook app. But instead of all the towers being available when players begin the game, players unlock towers with in-game "coins" that they earn by playing games, daily depending on how many friends play, or by buying with real-world money. Players are scored based on their performance, with a multiplier for difficulty levels, and compete for the high scores.

Pros: "classic" game with refined gameplay, unlock & upgrade towers with coins, unlock "boosters",              leaderboard

Cons: low exp rate (slow earning rate)

The best thing about a Tower Defence Facebook app is that Tower Defence is a classic, tried-and-true genre. After all the many years of Tower Defence games, developers know what works and what doesn't in a game.

What differentiates Desktop Defender from other TD games is that, there is some consistency between games. Your starting setup is saved between games, and more advanced towers are unlocked before starting the game using the in-game "coins" that you get mainly from playing games.

Unlocking & Upgrading
 

 Unlocked towers are unlocked permanently, but the fact that the most interesting towers are only available after earning enough keeps you playing. In most TD games, the only obstacle between you and victory is points. But in this game, everyone wants to get on the leaderboards. And you have to keep playing before you can get the awesome towers that let you do that. You can upgrade towers, too - upgrades are quite significant, and can completely change your strategy.

Desktop Defenders gameplay


Another interesting feature is the "boosters" addition. Powerups range from freezing all the enemies on the playing field to automatically killing the two with the highest hipoints. There's even a booster to make enemies harder for a period of time, but giving you a 50% score bonus for each one killed. Boosters, like the towers, must be unlocked, and they add some variety to the game.

Score: 9/10


Desktop Defender isn't anything particularly innovative or original, but Tower Defence is a tried-and-true concept, and Desktop Defender adds to it. The unlocking of towers and boosters is a good addition, and they did a good job of keeping me playing. The leaderboards can really only be reached by people with all the best towers and boosters, but as far as Tower Defence goes, this is one of the best places to do it.

Screenshots:

Desktop Defender Gameplay



Sunday, February 13, 2011

5 YouTube Videos that will Make You Lose All Your Respect for your Favourite Games and Movies but are Funny Anyways

Hi everyone,
I haven't had the chance to write a review this week, but I've scrapped together a few YouTube videos that will make you lose your respect for your gavourite games and movies but are funny anyways.

*gasps for breath*

World's longest blog title? Please?

Friday, February 4, 2011

Saturday, January 29, 2011

Heroes in the Sky Review

Heroes in the Sky is a free World War II flight simulator. Players choose to fly for either the Allies or the Axis powers, and hundreds of airplanes, and participate in a variety of game modes. There are PvE missions to do, air raids, free-for-all PvP dogfights, "Attack-and-Defend", and the Occupational War in which the Axis and Allied powers fight for control of territories on the Western Front and in the Pacific. There's a good variety of airplanes and equipment to take control of, and combat is fast-paced and exciting.


Pros: Plenty of airplanes too choose from, fast-paced combat, co-op missions


Cons: Imbalance between newbies and experienced players, short co-op missions


In Heroes in the Sky, players take a variety of historical fighters and bombers into combat. I recognize a few of the fighters, like the Spitfire. You can customize your airplanes with different equipment, including machine guns, cannons, engines, bombs, missiles, and armour, and can even change their paint job. Each airplane has unique stats, and can equip different types of equipment. There's a tech tree of sorts that players can progress down. Actually, there's quite a few of them. One for each nationality (England, US, Russia, Germany, Japan, and Italy), as well as one for bombers and one for gunners (whatever those are).
If this isn't exciting, I can't imagine anything that is.

The Occupational war is vaguely interesting; members of either faction can start attacks on adjacent battlefields, at which point others may join for a set amount of time. Certain battlefields have bonuses, like factories, that grant bonuses. I've never been able to join a battle, though, because you have to be at least level 30 to join, and because the server's time zone is different from mine (battles are from 2-4 and 6-8 pm) and they don't state their time zone, so I can never tell when the battles are going to start.


Co-op missions are an essential component to Heroes in the Sky. They offer even newbies the chance to live through intense dogfights, and there's some very good fun to be had. But they're far too easy, and far too short.

It would be really interesting to see some different game modes and missions, though. It seems all the missions are the same. It's usually just destroying a squadron, or some tanks, or sinking a boat, or defending a friendly boat (which just means destroying a squadron, with a time limit). It would be interesting to escort paratroopers, or a slow-moving transport, to destroy enemy fortifications (that actually shoot back. For some strange reason they just sit there, letting you kill them), or something along those lines.

Blow up the transport, eh? Again?

Now to the more minor details. The game's graphics are great in places and not so great in others. When a plane is shot down, it lingers in the air for a few seconds and loses control, bursting into flames, and explodes. It's a brilliant display of great graphics. But the graphics for tanks and boats, which just serve as objectives, are not as good. It always looks as if you're looking at them through a thick fog, no matter how close you are.


Translation errors are common, and sometimes figures of speech are misused. And sometimes common sense is  (very) lacked. Like when, after downing dozens of enemy fighters in a mission, your commander says “I fear this war may reach our borders”. But it's not that bad. It doesn't take too much away from the gameplay.


Score: 8/10


Heroes in the Sky has good, fluid gameplay, and a very good variety of airplanes and upgrades. But after a while, the gameplay is largely the same. Kill this, defend that, go here, go there. It's got good game mechanics, but they do get old. Adding more creative, interesting game modes would make the game a lot better. And it would also be nice to let newbies help some way in the Occupational War, because that message that you get saying that you're twenty-some levels too low is really discouraging. It's a long way up to level thirty. Especially since every time you enter a PvP battle, you're sniped from across from the map.


Video:



Tuesday, January 25, 2011

Warfare 1944

This is gameplay from the last level of Warfare 1944, a flash game on Armor Games.

Saturday, January 22, 2011

Midterm Exams

Hi everyone,

I probably won't be able to do a review this weekend. Sorry. I have midterm exams starting Wednesday, and I really need to study. Next weekend I'll be doing a review of Company of Heroes Online.

Saturday, January 15, 2011

The Fall of Nintendo

I see Nintendo as one of the pioneers of the gaming industry. Nintendo was one of the first companies to make a video game console, and definitely the first to make handheld games. The Game & Watch was pretty influential, and, like many of their other inventions and innovations, has shaped the battlefield of the gaming industry. Letting consumers play their games anywhere has opened up a whole new market, and a world of possibilities...

At the moment, it seems that Nintendo will only release a new system if it's a considerable innovation, very different from its past generation and from everyone else. The Wii, for example, was a really neat idea when it was first released, but after a few years on the market most of the games available are the same nondescript party games, sports games, that general idea. Their platformers are okay, but there's really not enough diversity in Nintendo's games. Sure, the party games are fun the first time around, but once you've seen one, you've seen them all.

It's not that there's absolutely nothing to be played except party games and pony-petting simulators - there is the occasional flight simulator or fps. The problem is that anyone that's interested in those genres have another game system. Online play is near impossible.

The "Diversity" section of IGN's Console Showdown article puts it nicely - the only things the Wii does better than other consoles are platformers and fitness games.


And with the Xbox Kinect and Playstation Move on the market, I think we can expect Nintendo to lose the latter genre, too. Maybe it's just my set, because I haven't heard anyone else complain about this, but the Wii remotes often fail to sense your movement. In boxing in Wii Sports, my character only actually punches about half the time you tell it to.

Nintendo came up with an idea, let it sit for a few years, and then everyone else did it better.


They generally try to keep the majority of their games family-friendly. Their target audience is significantly younger than that of the other consoles. That's okay, but there's only so many new ideas within the boundaries that they've given themselves, and it looks like they've just about run out. Maybe they could take a good look at what else the industry has to offer. Broadening your horizons doesn't need to include blood and gore. Broadening your horizons doesn't need to include drugs and sex. There are very good strategy games out there. Not all first-person-shooters are gory wrecks. I mean, I'm really surprised that Endwar isn't available on the Wii. It's really an excellent game.


It's really time for Nintendo to step back and look at the future instead of the past.


Maybe Nintendo is too conservative. Maybe they're thinking, "If platformers worked a couple decades ago, they've got to work now". That's partly true; platformers are definitely still worth playing, but sometime soon they're going to have to look into broadening their selection. If they don't, I'm afraid what was once a great video game company will be no more.

Monday, January 10, 2011

World of Tanks Review


World of Tanks is an MMO with the relatively original concept of a tank combat simulator. Players choose from hundreds of tanks and battle in 15 vs 15 games. There are two wasy to win: capture the enemy's base or destroy all their tanks. The tanks are sorted into five different types: Light, Medium, Heavy, SPGs (artillery) and Tank Destroyers. Each has significant advantages and disadvantages, and they all have to work in harmony to win the match.

Pros: Original idea, wide selection of tanks, in-depth gameplay, great soundtrack

Cons: Steep learning curve, only one game mode, no lobby

In World of Tanks, players buy and upgrade tanks, and then take them into battle. The gameplay is well-designed - depending on where you get hit, sometimes your tank's treads break, or your engine explodes, and crew members can be hurt, reducing your tank's functionality.

There are five types of tanks available, as previously mentioned, and each of them has a very specific role to play for the team. Light tanks are scouts, getting close to enemies and sending their location to the SPGs (artillery), which open up on the enemy, usually destroying it in one or two hits. Medium and Heavy Tanks make up the front lines, making sure that nothing gets close to the Artillery. Tank Destroyers are stealthy, perfect for ambushes, and have big guns that can often two or three hit kill, but they can't take many hits if they're spotted.
Splodey bits!


Tanks can be upgraded in the "Garage", researching things like barrels, turrets, treads, and engines by using experience and buying them with Credits, which are earned in battles. Vehicles are researched and bought the same way, with a tech tree including hundreds of different options.


Individual crew members also gain experience, raising their skills, which in turn raises a tank's passive abilities like speed, view distance and shell loading speed. Once they've leveled up to 100% experience, they can gain "Qualifications" such as camoulflage, firefighting, and repair.

The gameplay is the best and most original I've seen in a while, and it would be really fun to do battle with friends. The problem with that is that there's no lobby, and you can't specifically choose to play with any one person in a normal game. There are separate game modes to fix that, and instead of playing a "Normal Battle" you can choose to select other players to team up with against another similar team. But there's a set number of players on a team, and if you don't have at least two friends to play with, you can't play with them at all.

Another problem with the game is that there's only one game mode, a team elimination sort of thing, where you can either eliminate all your opponents or take over their base by waiting in a certain area for long enough. That kind of limits its value, because the gameplay is pretty much the same every time you play it. The game's only in beta, though, so hopefully we'll see more soon.

How to deal with Tank Destroyers.


There are no respawns; once you're done, it's all over. This makes for a more realistic player mindset, though; you won't see anyone spriting down the middle of the road in real life, thinking "I'll respawn later". And it really adds to the end-game. When the 15 vs 15 map has been narrowed down to 3 vs 3, your enemies could be anywhere, including in the bushes behing you. There's just no way to know. Even when you do catch a glance at your opponents, they're usually only there for a few short seconds.


Lastly, the music is definitely worth mentioning. The game's soundtrack is awe-inspiring, and it seems to know exactly when to make dramatic changes. It seems that every time at the end of the match when all the enemy tanks are hidden that you see a tank for a second and it disappears again, the music turns very suspenseful. It adds a lot more to the game than you'd think, even when it's mostly drowned out by gunfire and explosions.

Score: 9/10

I'd really like to give the game a perfect score, and for its concept, gameplay, and music that's what it deserves, but the lack of more game modes really limits its lasting value takes away too much from a perfect game. I'd definitely recommend it to anyone remotely interested in the tanks of World War II, to anyone interested in teamwork and tactics, and to anyone who just wants an original game, different from the other MMOs you see on the Internet.

More Screenshots:
Click to Enlarge




More coming soon!




Videos:




Tuesday, January 4, 2011

Combat Zone Q/A

I've noticed a few page hits from people who've been searching questions on Google about Combat Zone. I'll answer them here. If you have anything else to ask, leave a comment!

Read the review here!

Q: How do I get my soldiers back to camp?
A: Click on "load target" next to your camp on the Territory screen, just like you'd do for any other battlefield or resource. Then, click "move out" next to where you want to move them from. If your soldiers are in a different territory, you have to click on the tab named "Pull Out" in the bottom-right corner of the screen where your troops are displayed. You need an airbase to do this.

Q: How do I invite friends?
A: At the bottom of the "Company" page, there's the standard Facebook "invite friends" box.


Q: How do I add friends to my alliance?
A: They'll have to apply to your alliance themselves, and await confirmation from the alliance leader.

Q: How do I make nukes?
A: Nukes are a SpecOps mission, but in order to nuke, you must research the Physics Lab and Missile Silo in the Camp page. Your camp must be at least level 4. To nuke someone, click on their name above their camp to bring up their "Strategic Intelligence Report". Click on SpecOps in the bottom-left corner, and then "Drop the A-Bomb" on the SpecOps page.

Sunday, January 2, 2011

Facebook App Review: Mousehunt

Mousehunt is another "sporadic" app on Facebook, meaning that players are meant to check back every once in a while to play. In Mousehunt, every fifteen minutes players can "Sound the Hunter's Horn" to try and catch a mouse. This is also done automatically every hour. There are many places to go and things to be done, and hundreds of different mice to be caught and traps to be bought. In fact there's so much to do, it's kind of intimidating. It seems every piece of loot a mouse drops, and every item bought at a store, is an ingredient to something else. The game's nearly impossible without the wiki, and the developers are quite aware of it, linking to the wiki from the game itself.

Pros: Wide selection of traps, humourous tone, large game map, holiday events, constantly updated

Cons: Lack of direction, almost everything's an ingredient for something else

One good thing about Mousehunt is that unlike too many other apps, it doesn't require your constant attention, even at low levels. Players can even play the game only checking back every week or so, because when the player is inactive hunts are automatically conducted every hour.

Mousehunt puts on events for holidays around the year, like Christmas, Easter, and Halloween. It's a chance to acquire new traps and new loot, and, of course, see new mice. It's a nice touch, and adds a lot to the game.

But progress seems very slow, no matter how much you check back, keeping hunts going every fifteen minutes. Because almost every item you find is a piece of something else. And once you put the items together, you end up with some different item with a slightly larger range of colours and a slightly more humourous name, and you have no idea what it's for. There are only two ways to find out. One is to find "torn pages" that have recipes on them. The other is to look it up on the wiki. In most games that would be cheating, but this game is so vast and confusing that they link to it from the app.

I know that was all very confusing, but it's no better in the game. You'll have to try it out yourself.

Score: 9/10

You might think that 9/10 might be a bit high considering the rather large problem I pointed out, but the score's for the general impression, which the game did quite well at. I started playing the app when I joined Facebook in May, and I've been playing it ever since. It's the only app that's managed to last that long. While the vast game-world is intimidating and the items even more so, the humour, trap customisation and funny mice kept me coming back for more.

Screenshots

How can you not love the Missile Toe mouse?

Overkill? No such thing.