Pros: Humourous theme, many monsters and buildings to unlock, new players are not too disadvantaged, large playerbase
Cons: Repetetive gameplay, limited strategy elements, steep learning curve
The ultimate goal of Backyard Monsters is to build the largest, most powerful base possible, using monsters to attack other players and npc's(non-playing characters) and loot them for resources. Players are in a long process of farming resources (and clicking on their buildings every few hours to keep them going), building new structures to protect them, upgrading buildings so they are more effective, and, last but not least, attacking other players for resources.
The problem is that that process tends to get rather repetitive. The gameplay never changes much; it's always the same process. And the learning curve is very steep; once you've played for a day, you've pretty much done all there is to do. Sure, there are new people to attack and new monsters to use, but it's really just the same stuff over and over again.
It's a lot of fun for the first week or so, but sometimes players lack a sense of direction. Combat Zone does a better job at that; as long as you're in an alliance, there are always battles to be fought, territory to be reclaimed, etc. But in Backyard Monsters fails to do the same.
Score: 7.5/10
Backyard Monsters has a nice, humourous touch to it, and plenty of units to unlock and buildings to be built. But, as the saying goes, "Once you've seen one, you've seen them all", and it applies too well to this app. It's original, but its gameplay is repetitive after just a few days playing.
Screenshot:
P.S. Don't develop affection towards your monsters.
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